Celebrating Scholarship and Creativity Day (2018-)
Document Type
Paper
Publication Date
4-25-2019
Advisor
Robert Kachelski, Psychology
Abstract
The purpose of this experiment was to see whether or not video games have any effect on an individual’s cognitive abilities. Specifically, we focused on working memory, information processing, context processing, and goal maintenance. In order to measure this, we had participants complete three tasks: the AX-CPT task, Erickson's Flanker Task, and the N-Back Task. Participants were assigned to one of three groups: music group (Control), low intensity video game group, and high intensity video game group. Each group had exposure to the experimental variable for 15 minutes and then completed the three tasks. Scores on each task were compared for the different groups to see if there were any significant differences in performance.
Recommended Citation
Perez, Juan J., "The Effects of High and Low Intensity Video Games on Cognitve Abilities" (2019). Celebrating Scholarship and Creativity Day (2018-). 94.
https://digitalcommons.csbsju.edu/ur_cscday/94