The Virtual Classroom: A Fusion of Education and Computer Technology

Document Type


Publication Date



Computer Sciences | Physical Sciences and Mathematics


Lynn Ziegler, Computer Science


The world of multimedia and computer technologies is a rapidly advancing one. However, these innovations often fail to be used in the service of public education and global development. This project demonstrates the viability of remote education software as an alternative when face-to-face learning is not feasible. This is achieved through the use of java-based software, which allows teachers and students to interact with each other through real-time, streaming multimedia via the Internet, simulating a real-world classroom environment. User implementation along with observations through programming development shed light on how to improve remote teaching technology, thus making the simulated learning experience more user-friendly. In addition, this analysis will identify specific areas of Java packages that, with some development, can facilitate all the demands of interactive remote teaching software.